![]() when you do it again, all layers which were. In RGB and Grayscale sprites, transparent pixels are colors with Alpha0, but in Indexed color mode, there exist one specific and special index in the palette that will represent the transparent color for transparent layers: This means that pixels that refer to this specific index in the layer will not be visible (and only the background layer. click with alt on visibility icon of a layer (the eye) - it will become isolated it in solo mode. readFileSync ( './somefile.aseprite' ) const aseFile = new Aseprite ( buff, 'somefile.aseprite' ) aseFile. go to edit keyboard shortcuts (or hit ctrl+alt+shift+k) and search for active, only one available command should show up: switch nonactive layers opacity.
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